Company of heroes 2 custom skins bots8/25/2023 ![]() Added additional filters to the modding hub so singleplayer missions and multiplayer game modes can be filtered.Added additional support for screenshots in –dev mode.Added Tiger Grass! Intel bulletin for the M26 Pershing Heavy Tank.Added Hetzer 57 intel bulletin for the Flammpanzer 38 Hetzer.Oberkommando West – Feuersturm Doctrine.Added two new commanders into the game that can be acquired via Warspoils and the in-game store.Mise à jour du 29 octobre 2015 (version finale) Armor reduced from 280 to 200 (All Variants).Default Churchill health reduced from 1600 to 1400.Reducing the armor of the Churchill to allow reduce the amount of deflection while maintain the Churchill’s ability to soak up damage. We are reducing the overall DPS due to players not being able to react to these units when engaged in close quarters. Reinforcement cost reduced by 10% (28 per model).We are addressing the heavy attrition costs that infantry sections have. Auto Attack Reload increased from 5.2 to 7.We are adjusting its stats to bring it more in line with other indirect fire units. In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howitzer. Vet 1 Range bonus reduced from 15% to 5%.Projectile lowest angel increased from 10 to 40.Suppression Amount reduced from 0.3 to 0.23.In our effort to make AOE more consistent we saw a huge jump in performance with indirect fire units such as the LEIG and Pak Howtizer. Now do 25% less damage against base structures.We want to reduce the effectiveness of artillery shells against production buildings. AOE Radius of bombs reduced from 10 to 5.Previously the huge blast radius of these bombs made it very difficult for players to dodge. Damage frequency reduced from 0.5 to 1.25.The tick in game time should translate to about 1 second real time which should help player gauge the amount of damage they will take if they choose to stand in the fire. This will include all incendiary abilities, Molotov’s, and flamer dots that vehicles leave behind. We are increasing the time per tick for damage over time. Universal Carrier Wasp damage increased from 6 to 10.Churchill Crocodile Flamethrower damage reduced from 12 to 10.We have reduced the damage on most heavy flame vehicles because it was over performing while increasing the damage on the wasp due to its underperformance. We tuned vehicle flamethrowers to make them more consistent across the board. Garrison cover bonus damage reduced from 1.5 to 1.25.Previously we would see weapon teams be killed before they could ungarrison. We are reducing the bonus damage that flamethrowers apply to garrison to give players more to react with their units in garrison. Previously at 20 damage the lethality rate of the Centaur was over performing. Slight damage reduction in order to allow players to react to this unit. Damage all in hold flag set from true to false.This flag was set to false in order to prevent flak weapons from instantly killing all squad members in garrison structures.
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